Recreating the Wright R-1820 “Cyclone” (3)

One of the most prominent features of the R-1820 engine cylinders are their rockers. More precisely – their covers, cast as the part of the cylinder head (Figure 85‑1):

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Figure 85-1 Cylinder valves and their rockers (a cutout)

The R-1820 was a classic four-stroke engine. Its cylinders had two valves: single intake valve, connected to the supercharger via a wide pipe, and single exhaust valve. Movements of these valves were controlled by cams, via pushrods and rocker arms mounted in the cylinder heads. The covers housing these valves and rocker mechanisms were placed on the right and left side of the cylinder head.

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Recreating the Wright R-1820 “Cyclone” (2)

In this post I will recreate the main and the front sections of the crankcase, and the cylinder basic shape. Let’s start this model by forming the middle section of the crankcase (Figure 84‑1):

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Figure 84-1 Central section of the R-1820 crankcase

This section is always obscured by the cylinders, so you cannot see it clearly on any photo. That’s why I used here the original drawing from the manual. Generally, this barrel-like shape contains nine cylinder bases. It is formed by two steel castings, bolted to each other. (These bolts are hidden inside the crankcase, between the cylinder openings).

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Creating the Tail Wheel

The Dauntless had fixed tail wheel of a typical design among the carrier-based aircraft. The tail wheel assembly consisted a fork connected to two solid-made beams, which movement was countered by a shock strut. The beams and the shock strut were attached to the last bulkhead of the fuselage (Figure 82‑1):

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Figure 82-1 Tail wheel assembly

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Details of the Main Landing Gear

The SBD shock absorbers had to disperse a lot of the kinetic energy of landing aircraft, minimizing the chance that the airplane accidentally “bounce” back into the air. (This is a key requirement for the carrier-based planes). For such a characteristics you need a relatively long working span between the free (i.e. unloaded) and the completely compressed (i.e. under max. load) strut piston positions. Indeed, you can observe that the Dauntless landing gear legs are much longer in the flight than in their static position on the ground (Figure 80‑1):

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Figure 80-1 The fully extended shock strut

The working span of the SBD shock strut piston was about 10” long, while the difference between the static and the free (extended) piston positions was about 7.5”.

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Forming the Main Landing Gear

I published my previous post a month ago, but the current stage of this project – detailing – requires less frequent reports. (Otherwise the posts would become rather monotonous: week after week they would describe making similar things, using the same methods). I started this last phase of the Dauntless project by recreating its main landing gear. First, I had to finish it, then I am able to write about this process. Thus I will describe it in this and next two posts. (I will publish them in a short sequence, week after week).

The retractable main landing gear of the SBD was probably a direct descendant of an experimental solution used in the Northrop 3A fighter prototype. In general, it looks quite simple:

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Figure 79-1 Main landing gear of a restored SBD-3

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Seamless Joining of Two Objects

This post is a small digression about a modeling technique that you may find useful.

There is a detail on the bottom surfaces of the SBD center wing: an opening, made partially in the cover of the fuselage belly (Figure 72‑1):

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Figure 72-1 The detail that I have to recreate

The difficult part of this detail is its flange, stamped in the fuselage cover. I just have two photos of this element, both of average resolution. On both of them you can see a typical circular recession, made around the opening in the belly cover. In fact, such a feature is quite common in the sheet metal design (you can see plenty of such stamped flanges in various places inside your car). This is a minor detail, too small for any serious modeling, but too large for recreating it with the textures.

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Using Panel Lines to Verify the Fuselage Shape

In every creative process, after each “big step forward” you have to stop and carefully examine the results. Usually you have to make various corrections (sometimes minor, sometimes major), before taking the next step. This post describes such minor corrections that I had to make after mapping the key texture of the panel lines.

In my first post published in October, I drew the panel lines on the model, then compared them with the photos. Sometimes a minor difference between their layouts can lead to a discovery of an error in the fuselage shape. I in that post already found and fixed an issue in the shape of the tailplane fillet.

I also mentioned (see Figure 65‑9 in previous post) that I can see a difference in the bottom part of the wing fillet. Now I would like to resume my analysis at this point (Figure 67‑1):

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Figure 67-1 Difference in the shape of the wing fillet bottom seam

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Modeling a C-47 Propeller Blade

This post is a small digression from the main thread – I will write here about a new method for recreating geometry of historical airplanes.

In one of my previous posts I complained that it is hard to find any reliable drawings of the historical propeller blades from the middle of 20th century. In particular, the geometry of various popular Hamilton Standard propellers from WWII era is unavailable. I have found in a discussion on one of the aviation forums that Hamilton Standard Company still keeps this data as their “business secret” – even their design from 1936!

So far, all we had were the photos ­– but it is really difficult to precisely recreate from a few pictures such a twisted, complex shape as the propeller blade. However, it seems that there is a new hope! Two years ago I encountered on Blender Artists forum an interesting project. The Author of this thread (nick: NRK) used one of the general photo-based 3D scanning methods to obtain a spatial reference of a C-47 aircraft. Although this is not the SBD Dauntless, it seems that its Hamilton Standard propeller blades are similar to the blades used in the earlier Dauntless versions (SBD-1 .. SBD-3). Thus I asked NRK for the part of his 3D scan that contains the propeller. He sent me it within a few weeks (thank you very much, Nick!). Below you can see the picture of this blade and the contents of the 3D scan (Figure 66‑1):

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Figure 66-1 The 3D scan of the C-47 propeller (courtesy Nick Keeline)

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Tracing Aircraft Skin Details: Center Wing and the Fuselage

This week I continue mapping the SBD-5 Dauntless skin panels onto my model. After tracing the outer wing sections, described in the previous post, I traced the center wing section (Figure 65‑1):

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Figure 65-1 Traced panels on the center wing

As you can see in the picture, I also traced the contours of the wheel bay on the wing surfaces. (These openings disappear, when you enter mesh edit mode, because they are dynamically created by Boolean modifiers. Thus such contours will be useful during further work, because in this way you can see these edges while editing the mesh).

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A New Book — and New Fixes in the Model

Last week I found a new edition of Bert Kinzey’s “SBD Dauntless” book (Figure 59‑1). After ten years break, Bert started to continue his “Detail & Scale” series, this time in a different form: digital editions. This e-book is the “updated and revised” version of an earlier publication (from 1995). For me, the most important part of Kinzey’s books are the “walk around” photos. They differ from all other “walk arounds” by careful selection of the pictures and comprehensive comments that explain many technical details depicted on these images. Usually these comments are as important as the photos.

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Figure 59-1 Bert Kinzey’s book and one of the photos from inside

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