This week I finished mapping all the parts of my model onto a two-dimensional image. Figure 61‑1 shows the test image, mapped on the model surface. (Its pattern helps me in keeping the same mapping “scale” for each object):

I did not “unwrap” the small details, like the parts of the propeller mechanism, because I will “paint” all the small parts using procedural textures.
Continue reading Mapping Images onto the 3D Model Surface (2)