Creating Textures: Markings

The last texture for my model contains various elements that in the plastic kits are delivered as the decals: national insignia, radio-call numbers and various service labels. I prepared it as another vector drawing in Inkscape:

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Figure 77-1 “Decals” texture for the SBD-3 model (the reference drawing is visible in the background)

I exported this picture to a raster file named color-decals.png. It has transparent background, because I will combined this image with the other components of the color texture, prepared in previous posts.

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Creating Textures: Aircraft Skin Abrasions

It seems that Douglas used a high-quality paint for their SBDs, because I cannot find any trace of chips/flakes, even on such a worn-out aircraft as this from VSMB-241 (Figure 76‑1). However, you can see some scratches on the center wing, trodden by the crew:

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Figure 76-1 Scratches on the center wing (SBD-3 from VSMB-241, Midway, mid-November 1942)

In the photo above, the minor scratches are yellow, because Douglas used a yellow layer of Zinc Chromate primer below the camouflage paint. (The interiors were painted with another layer of the Zinc Chromate, mixed with Lamp Black to obtain a darker, greenish hue).

However, the larger area along the leading edge was often trodden to the bare metal, which you can see in the photo. This scratch has a typical, irregular band of the primer around its borders. In this post I will recreate these abrasions.

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