There are dozens forged or cast parts, like the one below, in an aircraft. Forming their shapes with polygon meshes and Bevel modifiers is difficult, because of their complex, rounded edges. Usually it takes many hours, in the worst cases – it is impossible. (For example: in 2018 I could not model in Blender this propeller governor in “one piece”).
In this post I am proposing a new workflow for recreating these machine parts in Blender. It is based on a custom modifier named Fuse with Collection. This modifier uses the new SDF Geometry Nodes, introduced in Blender 5.1. It converts a group of simple solids into voxel volumes, merges (“fuses”) them into a single volume, performs a Laplacian smoothing, then reconstructs the outer boundary of the result as a manifold mesh. Although it sounds like a complete abstraction, Fuse with Collection coupled with a Decimate and an eventual Boolean modifier creates an effective “stack” for modeling cast or forged machine parts.











