Finishing the Wing

In this post I will finish the “general modeling” phase of the wing, recreating the last missing elements. Of course, the result presented in this section is not the “final product”. It is just detailed enough for the next phase — applying textures and materials. (I will do it when I form the whole model). After applying the textures I will come back to this wing during the detailing phase, and recreate all its small details (like various small openings, aileron hinges, running lights, landing light, etc.).

Finishing the wheel bay, I decided to add the rounded flange around its edges (Figure 21‑1):

Figure 21-1 The flange around the wheel bay
Figure 21-1 The flange around the wheel bay

I just did it because I do not like to see a non-realistic, “suspended in the air” edge of an opening. A part of this flange has to fit into the bottom of the fuselage. At this moment I left on that flange an “informal”, elevated fragment. I will fit it to the fuselage when it will be ready.

Continue reading Finishing the Wing

Modeling Wing Ribs and Spars

Inside the Dauntless landing gear bay (which I cut out in the previous post) you can see fragment of the wing internal structure. Because I plan to create this model with retractable landing gear, I have to recreate these details. During this “general modeling” phase I will create here just the few key ribs and spars. I will show it in this post. The remaining details have to wait for the detailing phase.

Examining the photos I identified two auxiliary spars and three ribs as the key elements of this structure (Figure 20‑1):

Figure 20-1 Key spars and ribs of the wheel bay
Figure 20-1 Key spars and ribs of the wheel bay

Continue reading Modeling Wing Ribs and Spars