Creating Textures: Color (Diffuse) Map (1)

The color (also known as “diffuse”) map is the most obvious texture, which you can find on every model for games. In my models it is composed of three separate images: the camouflage, the dirt (stains, soot, etc.), and the markings (national insignia, tactical numbers, warning labels, and all other similar stuff). In this post I will compose the basic camouflage texture.

Some time ago I unwrapped the left side of this model (see this post, Figure 62-3). Now I had to complete this work, creating remaining elements of the right side, and unwrapping them on the UVMap layout. The final result looks like the model in Figure 74‑1:

0074-01
Figure 74-1 The right side of the model, mapped on the UVMap layout

For the precise mapping, I used here the color grid image, which I already used in my previous posts. Note the different square colors on the left and right wing, as well as the different letters on the right and the left tailplane.

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