In this post I will continue my work on the engine cowling. I started it in the previous week by forming a “first approximation” of the forward part of the SBD Dauntless fuselage. Now I will create the last elements of this auxiliary object.
First of them are the covers around the M2 gun barrels. They were hinged around their inner edges, and their cross-section varies from a semi-circle at the NACA cowling to a flat line at the firewall (Figure 41‑1):
SBD Dauntless had a radial engine hidden under typical NACA cowling. The Douglas designers placed its carburetor air intake on the top of this cowling, and the two Browning M2 guns behind it. In the result, the upper part of the SBD fuselage, up to the pilot’s windscreen, had a quite complex shape (Figure 40‑1):
I am sure that I will tweak this shape multiple times before I reach the most probable compromise between all the reference photos I have. It will be much easier to do it by modifying a simple mesh instead of the complex topologies of the final cowling. Thus I decided to create first a simpler version of this fuselage section and adjust it to the all of the available photos. I will describe this process in this and the next post. Once this shape “stabilizes”, I will use it as the 3D reference in forming the ultimate cowling. Because I am going to recreate all the internal details of the engine compartment, I will create each cowling panel as a separate object.
Before I start forming the mesh of the SBD fuselage, I will prepare an auxiliary object: the simplified version that will help me to grasp the general concept of its shape. I will describe it in this post.
In the first step, I created the three key bulkheads (Figure 22‑1):